A public sector organisation, coming off the back of the successful delivery of a very large infrastructure project. They've earned a pretty poor reputation over the years, and wanted House Rules to work out how much of it was being fed by their own systems design.
House Rules finds an outfit superb at almost everything except being told it's wrong. It executes at a scale nobody in its sector can match, moves information quickly and accurately, and decides cleanly – you always know who decided, and what. The surprise is the bad news, which reaches the top intact and unsoftened. Speaking up was never the problem here. The strongest Conditions are Trust Asymmetry, Institutional Rigidity and Resilience Deficit: everything committed, nothing held back for the day something goes sideways.
The Empire's problems look enormous, mostly because the Empire is. Most of them aren't. Nearly all of the above comes back to four things: nobody's trusted to make a call, nobody's safe raising a problem, nothing's kept back for a bad day, and nobody's counting what any of it costs.
The fixes are dull, which is usually a good sign. Keep something back – ships, troops, budget, anyone not already assigned – for the day the plan meets reality (reality being, in this case, quite well armed). And give bad news somewhere to go that isn't a person: somewhere official to carry a concern, so the next one to raise it doesn't have to be brave. Do those two, and Resilience Deficit, Hero Dependency and Delivery Theatre all lose their teeth.
That's the falling-over dealt with – not why the place is shaped this way. Underneath it all sits Trust Default: strip every scrap of discretion from people and they stop using any, right up to the day you badly need someone to think. Normally I'd say the fix is cheap and theirs for the taking, and it is. Trouble is, the Empire doesn't think it's a problem – it's a doctrine they state out loud and are quietly proud of. So it won't land as a diagnosis. It'll land as a difference of opinion.
...and I'm suddenly (cough) finding it a bit difficult to (gasp) brea–
InGen – International Genetic Technologies – is John Hammond's bioengineering company, the one that cracked cloning and built a what-could-possibly-go-wrong dino theme park.
House Rules finds an organisation that excels at doing, but that's dangerously poor at questioning. It executes both flawlessly and tirelessly. But, behind the scenes, it rests on a handful of irreplaceable people, and has almost no slack for the day things go sideways. The strongest predicted conditions are Hidden Burnout, Hero Dependency and Resilience Deficit – a place that looks to be performing beautifully while quietly running its reserves down. Unusually for a company this size, there aren't any political machinations at play; rather, its failures are baked into assumptions that no one thinks to challenge.
None of InGen's problems need a genius to fix – they need someone to actually look. And the good news is there are fewer of them than the Stat Block makes it feel: those three headline Conditions all trace back to the same short list of causes. Too much resting on too few people, and the whole place running flat-out with nothing in reserve.
So the structural fixes are dull and completely doable. One: break the hero dependency – get what's in Wu's and Arnold's and Nedry's heads written down, cross-trained and backed up, so no single resignation walks off with a whole capability. Two: build some slack – stop running every system at full tilt, and keep something back for the day the plan doesn't survive contact with reality (or a rampaging Tyrannosaur). Do those two, and all three headline Conditions lose their teeth.
But that only catches the fall. It doesn't explain why InGen built something this precarious in the first place – and that's the deepest fix, sitting under all the others: the Learning Rate. Give the place a real way to interrogate its own assumptions, because the companies best at answering 'can we?' are exactly the ones that lost sight of asking 'should we?'