You know the old adage – time, money, quality, choose two? Many companies, knowingly or not, are actually sacrificing a hidden fourth vertex: the wellbeing of the people doing the work. It doesn't show up on the balance sheet. Until it does.
That old chestnut.
They say you can't have them all.
The common solution.
Good for capitalism, bad for us.
Start here.
Everything else follows.
I've spent 25 years in the games industry – including six years as solo dev and consultant, seven as Director of Production at a fully remote racing sim specialist, and four as a Studio Head for a ten-person indie – watching the triangle get squared. Sometimes knowingly. Often not. Always at a cost.
Most of that time I spent quietly redesigning the systems around it. Pipelines that fit the people running them. Processes that told the truth rather than protected the plan. Structures that absorbed complexity so the people inside them didn't have to.
That's what I do. And it's what I can do for you.
Seeing the value in working together?
Trying to turn something complicated into something that actually ships?
Interested in something I'm working on?
Start here.
I read everything myself.